Posts Tagged ‘Rosa Menkman’

Click to glitch

Tuesday, March 22nd, 2011 | Posted by Steven Ball

What was a glitch 10 years ago is not a glitch anymore. This ambiguous contingency of glitch depends on its constantly mutating materiality; the glitch exists as an unstable assemblage in which the materiality is influenced by on the one hand the construction, operation and content of the apparatus (the medium) and on the other hand the work, the writer, and the interpretation by the reader and/or user (the meaning) influence its materiality. Thus, the materiality of the glitch art is not (just) the machine the work appears on, but a constantly changing construct that depends on the interactions between text, social, aesthetical and economic dynamics and of course the point of view from which the different actors are involved and create meaning.

Rosa Menkman – Glitch Studies Manifesto

The Glitch Studies Manifesto is both timely and anachronistic; while it’s tempting to think that we’ve been here before, the Manifesto simultaneously represents a return to and a development of the glitch phenomenon bringing it new relevance. As Rosa Menkman suggests, what a glitch is now, is not what it was then; glitch as practice has begat glitch as a genre, genre relies on practice in context.

In the Manifesto Menkman declares that the “beautiful creation of a glitch is uncanny and sublime”, which she infers is an accident, the result of machine failure, contrasting this with the process of “the creation of a formally new design, either by creating a final product or by developing a new way to re-create or simulate the latest glitch-archetype” which she characterizes

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as a domesticated “conservative glitch art”.

While the glitch aesthetic has been mutating and hybridizing, as a genre it has traveled some way from its origins. By example the name of the Soundcloud glitch group seems anomalous, the music tends to be variations on drum n bass or dubstep and there is little of the dynamic abrasion one might associate with glitch. I recently saw a performance by ‘pioneer’ glitch musician Markus Popp/Oval,

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and while he still employs clicks and whirs, it has become slick, sophisticated and rhythmically complex, the glitchy rawness of the sound which once gave his music its striated melodic tentativeness has become smoothed and controlled. The direct effect of the broken technological tool that reveals its own materiality through malfunction made visible as glitch artefact, seems to have undergone a kind of aesthetic remediation.

Has the glitch phenomenon become nostalgic aesthetic materialism, renowned as much for the distinction of introducing the aesthetics of digital materiality to a Kanye West video

 

as a post-digital dystopian apocalypse effect? Perhaps some future image software will have a button to click to glitch (perhaps it already exists, let me know in the comments if it does), the sort of remediative emulation that once drove the design of Adobe After Effects filters that reproduce ‘realistic’ film scratches and the grain of legacy film stocks, or the Hipstamatic iPhone app which creates digital photographic images that look like seventies snapshots.

If glitch has to some extent become redefined as an effect does it matter? Must glitch be solely conceived of as the result of the specificity and mutability of digital media? In analogue technology the sound of the scratched record, whether this be produced by an accidental nudge, or as a trope in recorded music as an innovative rhythmic force transforming the recording into a sampling instrument in the hands of Grandmaster Flash

 

or as post- analogue nostalgia for the surface noise of recorded music

 

is still emblematic of the indexical and media specific materiality, the stylus in the groove, the materiality of the sound object in itself retains its agency, intentionally or otherwise. Does glitch-as-effect, glitch producing software, maintain an aesthetic symbolic link to the materiality of the hardware, retaining the trace of mutability and digital materialism? Which is to say that if the glitch effect is not physical, then effect as the index of digital malfunction can just as just as validly be considered to be symbolic and significatory.

However if glitch as practice or genre is not to be totally pensioned off as retro kitsch remediation, where is its renewed critical currency and efficacy to be found? If we are thinking in terms of the materiality of digital media, then what of the materiality of the digital post-medium? Post-medium in that, as is well known, in the past ten or so years widely accessible increased network bandwidth, coupled with more powerful domestic computing, has made the internet a viable context for social and media based activity. After years of promise convergence has become a reality as text, moving and still image, and sound increasingly circulate on the same global network of computers on a number of complementary platforms and applications, each dedicated to variations in mode and reception of dissemination across a range of forms.

Critical Artware were formed from a collaborative group of artist-programmers-hackers based in Chicago, interested in the connections, ruptures and dislocations between early moments of Artware or Software Art and other instruction set oriented approaches to conceptual and code-based practices such as Fluxus, Conceptualism, and early Video Art. As can be seen from the video on their website

 

which partly documents their activities including their participation in Blockparty, their activities are both critically subversive and productive. The video online processes documentation through glitch techniques, echoing the fragmentary logic of glitch aesthetics, documenting both real time and space events, shot through with a fast montage of projections of material on Vimeo, flickr, YouTube, Facebook, Ustream, as well as hacked software, media and signal manipulation, games, networks, etc. The crucial activity is social, but crucially through both real-world and online meet ups, each permeates the other to the point where they becomes indistinguishable. The website itself becomes part of the expanded milieu as it becomes increasingly difficult to distinguish the video documentation itself from the images of the meet-ups and events from the web within the documentation from the browser window from the website itself, perhaps ultimately from the very desktop and screen of your computer.

This undifferentiated mash-up of objects into a kind of synergistic entropy, in which the glitch is not simply a reified materiality but also fragments and disrupts communication, accelerates the fragmentary logic of multitasking social situations on and off line, both a glitch transmission and a real world symbolic representation of the glitch logic of fragmentation as anarchic mischiefness becomes a mobilising force

While the work of Critical Artware uses social networks as both a platform and an object of critique, the potential for online video means that Rosa Menkman’s Noise Artifacts Vimeo group can approach a critical mass of its own. At the time of writing the group numbered 339 members who had posted 512 videos. The materiality of discrete media objects operate within the complex materiality of the hyperobject of the world wide web, the glitch operates within the ontology of both.

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Accelerating accidents

Monday, February 21st, 2011 | Posted by Steven Ball

…malfunction and failure are not signs of improper production. On the contrary, they indicate the active production of the ‘accidental potential’ in any product. The invention of the ship implies its wreckage, the steam engine and the locomotive discover the derailment (Paul Virilio as quoted in The Tipping Point of Failure, Rosa Menkman, catalogue essay, 2010)

Incorporating the accidental, the indeterminate effect, has a long and familiar history in twentieth century art practice: from Duchamp to Cage to Fluxus, and so on.  Following on from Cage’s fascination with chance and the I Ching, consulting an oracle became a domesticated methodology for Brian Eno and Peter Schmidt with their Oblique Strategies (1975) set of cards, in which randomly selected cards were intended to offer a strategic route out of creative deadlock. Were it not such a pompously worded piece of pseudo crypticism, one of the instructions to “honour thy error as a hidden intention” could almost be a motto for the glitch practitioner. However glitch as a phenomenon and a genre moves beyond honouring error, rather it mobilizes error, indeterminacy becomes failure, which becomes instrumental. The efficacy of error and failure provides a methodological basis materially integrated with media technology, which is understood in the last fifteen years or so to be digital media. Glitch has helped to introduce the notion of materiality to digital media-based art forms, what I have characterised as a digital materialist practice, not without some irony for a media technology usually understood to be lacking physicality.

My accidental discovery of digital materiality came in the late nineties, when while experimenting with digital sound and image I found that it was possible to open a sound file in Adobe Photoshop. This was clearly an unintended use of the application and it struggled with the operation, but by trial and error I was soon able to open the sound as an image, parsed as largely highly saturated noisy colourful abstractions, like this:

Alas subsequent versions of the software simply refuse to recognize sound files at all. I went on to experiment with combinations of sound as image, image as sound, parsing both as text, back to image, and so on. The manifestations of the mutability of the media through digital noise that were outcomes of the processes were incorporated in a number of my video works such as Sevenths Synthesis, Local Authority (both 2001) and Metalogue (2003).

The wilful incorporation of digital materialist mutated media is very much part of the impulse to glitch, as it symbolises and demonstrates the material substratum of a medium designed to remain transparent. My particular interest was in this question of materiality, which I related to the materialism of an earlier experimental film practice. The paradoxical question of the apparent lack of digital physicality and indexicality, was interesting and problematic. The conditions that make such materialist explorations possible result from the subversion of the normal functions of the digital apparatus, whether this is ‘actual’ physical material becomes a moot point, there is (symbolic or otherwise) representation of the materiality of the media, revealed through that which is in excess to its transparency, through the production of artefactual objects.

What precedents were there for this in electronic media? A materialist film practice (‘materialist’ both physically and dialectically) was well-established, but in the nineties there was little precedent in digital moving image, it was a ‘new media’. Analogue electronic media-based art tended to be concerned primarily with video as semiotic and pragmatic, while some artists such as Peter Donebauer and Steina & Woody Vasulka, were concerned with abstract synthetic electronic properties. But with the exception of the Vasulkas in works such as Noisefields and Soundgated Images (both 1974), and work made at the Experimental TV Centre in New York, few seemed to have explored the possibilities and implications of material mutability of the electronic signal beyond its manifestation as mystic symbolism or psychedelic immersive properties. Later Malcolm Le Grice’s Digital Still Life (1986) and Arbitrary Logic (1989) explored more programmatic relationships between digital sound and image.

There was however a much more concerted and identifiable practice developing in music. Yasunao Tone had been involved with Fluxus and very much in the milieu of conceptual indeterminate operations, produced works such as Musica Iconologos (1993) which ‘translates’ digital images of characters into sound,

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and Symphony for Wounded CD (1997) which consists literally of the sound glitches produced by a damaged compact disc. Glitch became the aesthetic language of the ‘clicks and cuts’ musicians, in a computer-based development of the circuit bending practices of the post-punk DIY scene, popularized in the late nineties by the likes of Oval, Autechre, Aphex Twin, etc. Parallel to this early net art pioneers jodi were exploring the aesthetics and mutability of raw code out of control, wreaking uncontrollable havoc in your browser window.

Around the turn of the century a number of video makers started to embrace the glitch noise imperative, such as Dutch Austrian duo reMI and Bas van Koolwijk. Much of this work is realized in collaboration and in performance.

The harsh noise and busy flickering digital abstraction suggested a new formalism without the idealism of modernism, new possibilities emanated from the heart of the code itself, while the visceral experience of viewing and hearing was similar to the post-individualist dissonant jouissance of noise music. However there seemed to me to be little potential for the form beyond ever more intensified neo-psychedelic immersion. Notwithstanding attempts at formalizing the practice in events such as Abstraction Now, Vienna, 2003 or Simon Yuill’s interesting theorizing of digital materialism as analogous to modernist architecture as Code Art Brutalism, the law of diminishing returns starts to either up the ante or reduce the effectiveness through familiarity, and innovative technique shaded into predictable trope. My last glitch-inflected digital video was The War on Television (2004), which intended to explore/expose the mutability of the then newly ubiquitous televisual digital media as a dialectical opposition to media transparency, both in terms of the ostensible quality of the interference-free image that digital TV claimed to provide, and the authority of the news it now carried twenty four hours a day. By 2004 digital materialism was no longer enough in itself, for me there was an imperative for it reflect a position in relation to the political and cultural effects of what was happening with the media, in the media, in the world.

The effect of datamoshing in the hands of Takeshi Murata became a post-materialist abstracted psychodrama, and with its promo video friendly soft glitchy manipulation, a refined aesthetic which can be absorbed to satisfy conventional notions of pleasing abstraction, much in the way that glitch in the music of the likes of Oval and Christian Fennesz becames integral to conventions of melodic structure and ambient musical atmospherics. My disaffection was confirmed as glitch and compression artifacts became co-opted into such conventional form. As a dialectical formal strategy glitch is an essential object, its qualities set it in opposition, but by the end of the century its once radical potential seemed to have been exhausted and domesticated. I was thinking that perhaps after all of this the idea of digitial materiality might return to the physical object to gain some tactical contingency; could the process begun by Yasunao Tone’s Wounded CD… finds its apogee in the work of Jin Sangtae

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whose 2008 Extensity Of Hard Disk Drive leaves data behind altogether to pay attention to the physical materiality of the hard drive itself?

However Rosa Menkman has now revivified the practice, published her Glitch Studies Manifesto, and is rigourously collecting data and theorizing the phenomenon in a way that’s not so far been done. This has suggested to me a new traction for glitch, digital materiality and medium specificity and in future posts I intend to explore and expand on this, speculating on their renewed currency, efficacy and implications across contemporary practice, and perhaps beyond.

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